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Grade 4 Science Kansas standards Standards

50 standards - Kansas Kansas standards

These are the official Grade 4 Science Kansas Kansas standards — the exact codes and student expectations grade 4 teachers are required to teach and Kansas state test assesses. Browse every standard below, then generate a print-ready, Kansas standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

4.AP.A.01

Analyze and refine multiple algorithms for the same task.

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4.AP.C.01

Create programs using a programming language that utilize sequencing, repetition, conditionals and variables to solve a problem or express ideas both independently and collaboratively.

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4.AP.M.0

With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.

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4.AP.M.01

Decompose (break down) large problems into smaller, manageable subproblems. Then form algorithms to solve each subproblem.

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4.AP.PD.01

Create a plan using an iterative process to plan the development of a program that includes user preferences while solving simple problems.

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4.AP.PD.2

Use proper citations and document when ideas are borrowed and changed for their own use (e.g., using pictures created by others, using music created by others, remixing programming projects).

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4.AP.PD.3

Analyze, debug (identify/fix errors), and create a program that includes sequencing, repetition and variables in a programming language.

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4.AP.PD.4

Communicate and explain your program development using comments, presentations and demonstrations.

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4.AP.V.01

Utilize, create, and modify programs that use variables, with grade level appropriate data.

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4.CS.D.01

Identify and explain how computing devices can be connected to other devices to extend their capabilities.

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4.CS.HS.01

Explain how information is translated, transmitted, and processed between hardware and software in order to accomplish tasks.

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4.CS.IO.01

Demonstrate proper use of grade level appropriate input devices and produce digital artifacts with a controlled audience.

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4.CS.T.01

Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply strategies for solving these problems.

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4.DA.C.01

Gather and manipulate relevant and reliable data using the appropriate digital tool.

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4.DA.CVT.01

Organize and present collected data visually to highlight comparisons.

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4.DA.IM.01

Determine how the accuracy of conclusions are influenced by the amount and relevance of the data collected.

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4.DA.S.01

Classify different storage locations (physical, shared, or cloud) based on the type of file, storage requirements, and sharing requirements.

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4.IC.C.01

Brainstorm problems and ways to improve computing devices to increase accessibility to all users.

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4.IC.CP.01

Design a visual product depicting the connections between computer science and other fields.

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4.IC.H.01

Identify and give examples of computing technologies that have changed the world, and express how those technologies influence, and are influenced by, society.

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4.IC.SI.01

Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior. (Digital Citizenship - review of all nine components, but focused on Digital Access).

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4.IC.SI.02

As a team, consider each other’s’ perspectives on improving a computational product.

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4.IC.SLE.01

Discuss the social impact of violating intellectual property rights.

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4.NI.C.01

Identify and explain issues related to responsible use of technology and information, and describe personal consequences of inappropriate use.

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4.NI.NCO.01

Explain how information is sent and received across physical or wireless paths.

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A

Algorithms

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AP

Algorithms and Programming

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C

Culture

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C

Control

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C

Collection

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C

Cybersecurity

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CP

Community Partnerships

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CS

Computing Systems

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CVT

Visualization & Transformation

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D

Devices

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DA

Data Analysis

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H

History

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HS

Hardware and Software

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IC

Impacts of Computing

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IM

Inference and Models

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IO

Input and Output

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M

Modularity

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NCO

Network Communication & Organization

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NI

Networks & the Internet

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PD

Program Development

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S

Storage

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SI

Social Interactions

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SLE

Safety, Law, & Ethics

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T

Troubleshooting

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V

Variables

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